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Showing posts from January, 2023

These Aren't the Ladies You're Looking For! - Fistful of Lead

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this past weekend Rita and i wanted to get a game of Fistful of Lead in and she wanted to do her favorite scenario from the Galactic Heroes book, but instead using Star Wars figures we decided to do a pulp adventures instead. in this scenario there are four females on the table the good guys have to find and get some information from. and then if a certain card is play for unit activation, the ladies all scatter and move in random directions.   layout of the table. i'm also proud to say this was Rita's first set-up that she did on her own. she laid out all the buildings, tents, and trees. members of the Ahnenerbe led by Stefan Klaus. the Parable Custodians (minus Dax 819, the robot i always have in this group), Hando Solomon, Rita Lynn, Panzer, and the last outlaw from the dense jungles of Africa, Morado along with Harrison Jones.   the Ahnenerbe patrol the streets looking for a group of misfits. Panzer and Morado go out and around a few buildings, looking for the woman with th

[downloading: update program patch v8.13.23]

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 since winter is here i don't do much painting since it is too cold to go outside and spray paint base coats so i take the season and either go back and retouch some older models or get more games in, in between D&D sessions. i went back and redid the base of the computer i made back in February of last year. based it on a small L-shaped piece. i popped off the bases i had on previously, just didn't like how i did not have control of placement of the connected parts of the computer because of the light weight of the pieces and the strength of the wires pulling in certain directions. i think putting it on a solid base also consolidate space to put more scatter pieces if need in a enclosed area. i do want to make few more mechanical-computer pieces in the future. "professor, if this computer mainframe is not in a proper working order, you and that walking bucket of bolts and sprockets will not see the sunrise tomorrow morning." " <professor is he talking abo

Mk. III servo automaton

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 this has to be the coolest thing i found from another wargaming blog. taking the servo skull from a GW 40k Kill Team terrain set and create a useful miniature for gameplay on the table top. over on the LEADPLAGUE blog, you can read how they came about the idea and great painting scheme. http://leadplague.blogspot.com/2023/01/giant-servo-skull.html i have the Sector Mechanicus: Sacristan Forgeshrine which had the plastic sprue that has the skull piece on. giving it a retouch of paint and a 3mm base, i figured this would be a great additional to my pulp collection. i do wanna go back and do some touch ups with a few details but overall i am content on how this came out. touch up on the one walking claw and the metal grate over it's left eye. "under these circumstances, i cannot guarantee this will work." "if you cannot guarantee a working machine, i cannot guarantee your safety anymore." "Stahl Mask, we have it. i give you the Mk. III." "forgive me

Red Butchers for Space Hulk

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The Red Butchers were a specialized shock-assault unit of the World Eaters Legion during the Horus Heresy. These ferocious warriors were the precursor of the Khornate Berserkers of the later Age of the Imperium. The psycho-sugery inflicted upon the Red Butchers by the so-called Butcher's Nails  cybernetic implants hammered into their skulls and the awakening taint within the World Eaters Legion combined to create a superhuman killing machine without reason or restraint. The Red Butchers were controlled only through the use of brutal shock implants and the prison of their specially constructed Terminator Armour into which they had been fused by the legion's Techmarines. In between battles the Red Butchers were hung in chains in the holds of the World Eaters' warships, foaming and screaming in impotent rage, until such time that they were released once again against the Loyalist forces of the Imperium or upon the innocent.   the Red Butcher Terminators are the same

rebels vs. galactic empire - X-Wing miniature game

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 this past weekend, Rita and i decide to play a game we rarely play. so we broke out the X-Wing miniature game 1st. edition and set up a basic 1v1 game. she played the rebels and imperial empire for myself. this time around i wanted to play with ships i never got a chance to play with. so i went with TIE interceptors. Rita took two B-Wings, two A-Wings and a Y-Wing. to make things easy and because of time restraint, we didn't use upgrade cards. Fel's Wrath going head to head with a Y-Wing, as a royal guard interceptor closes in. Soontir Fel harasses an A-Wing her two B-Wings closes in. among them she took Ten Numb which opened up with a target lock on one of my ships. by round two or so, all hell broke loose. out maneuvered the royal guard pilot, Kir Kanos was surrounded by A-Wings. i couldn't get shots off to get her ship's shield down fast enough, but Rita was beginning to peel away the hull points of mine. what i thought was gonna be a kill, turned out to be misfires

beginners intro of Perilous Tales part II

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before i clean up the game table for the weekend, i wanted to get another round of Perilous Tales. after watching more videos of gameplay and reading the rules i'm getting the hang of it. this time around i am playing the demon butcher and company, instead of the mummy lord and his cohort. still using the same unit as last time, the Hell Hounds. layout of the table i didn't change much except for the layout of the scatter pieces of the ruins and the palm trees, figured since i am only learning this game i don't have to have an amazing set up on the table. Darnell advances within range of a threat marker, which was a swarm of rats. Sgt. Rock and Darnell takes on the swarm of rats, while Thomas "Tag-a-Long" triggers a sandstorm effect that renders all visibility to 6 inches. "Four Eyes" comes across another threat marker and sets off a quicksand effect. which a hero within 6 inches must make a skill check or is knocked down. another threat marker lurks nea