Chaos Terminators for Space Hulk


A Chaos Terminator is a Veteran Chaos Space Marine who wears a suit of Tactical Dreadnought Armour and serves as one of the Traitor Legions' most powerful infantry shock troops.
Sundered and cast out from the Imperium of Man, having turned their backs on the Emperor of Mankind, the Chaos Space Marines of the Traitor Legions know that there can be no peace for them, no forgiveness nor absolution. They are wholly committed to the path of damnation that they have trod for 10,000 standard years, for good or ill.

the Chaos Space Marine Terminators are treated like their Imperium counterparts,
with the exception to their weapon choices.
this is also written as the Chaos Space Marine Terminators are searching for weapons cache on board an abandoned ship, or simply looking for more souls for their ruinous gods to devour, but instead come into contact with the vile Tyranids...

 
Rapid Fire: when firing a weapon that has the Rapid Fire special rule and double six’s are rolled, roll another 1D6. If another six is rolled count that towards the total shots fired.

Meltdown: the bolter/plasma combi-weapon has a chance to meltdown if it overloads and jams. when rolling to shoot, if a 1 is rolled the weapon has overloaded and heat
is built up in the plasma coils. roll 1D4+1D6:
1-weapon is destroyed, firing model is taken out on a roll of 1 on the1D6
2- weapon is jammed. 2 Command Point to unjam the plasma gun. firing model takes a severe large amount of damage from this accident and is taken out of action on a roll of 4 on the1D6.
3- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes incredible amount of damage from this accident and is taken out of action on a roll of 5 on the1D6.
4- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes a small amount of damage from this accident and is taken out of action on a roll of 6 on the1D6.


- the Aspiring Champion is treated just like the Space Marine Terminator Sergeant,
except he is blessed by the ruinous powers and not the false Emperor of mankind.
special rules:
Veteran of the Long Wars:  Add +1 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Aspiring Champion heading. 
Mark of Undivided: May reroll any failed dice roll once per turn.

- the Exalted Champion is more powerful than an Aspiring Champion and also has rank.
special rules:
The Lost and Damned:  Add +2 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Exalted Champion heading.
Mark of Undivided: May reroll any failed dice roll once per turn.

- the Chaos Sorcerer is treated just like the Space Marine Terminator Librarian,
except he is blessed by the ruinous powers and not the false Emperor of mankind.
special rules:
Veteran of the Long Wars:  Add +1 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Aspiring Champion heading.
Mark of Undivided: May reroll any failed dice roll once per turn.

the Broodlord on page 23 in the rulebook and also the Genestealer Cult Magus and Patriarch from the December 2017 issue of White Dwarf counts the psychic power Chaotic Storm as Psychic Storm, when it comes to the immunity of the psychic power.

Comments

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    1. lol thanks. side project a buddy of mine and I are putting together.
      trying to make Space Hulk game a little bit more spicy.

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