Khorne Berzerker Terminators for Space Hulk


Khorne Berzerkers are Chaos Space Marines dedicated to glorifying the Chaos God Khorne through brutal melee combat. Driven solely by their raging desire to spill blood and take lives, a Berzerker's sole purpose in life is to destroy their enemies in the name of the Blood God and take life in the most brutal and barbaric fashion imaginable.

Unlike the Death Guard or the Thousand Sons, there isn't much to a organization within the XIIth Legion after the Horus Heresy. But like every Legion, there was a dedicated group of elite warriors within the Legion.
In the World Eaters there was the Devourers.
But following the end of the Horus Heresy, the World Eaters Legion consumed itself in a bitter internecine conflict that saw it fractured into countless smaller Chaos Space Marine warbands during the Battle of Skalathrax, which had been instigated by Khârn, the former Equerry of Angron and now a dedicated Khornate Berserker. In the wake of the XIIth Legion's fracturing, the remaining Devourers either founded their own Khornate warbands as Chaos Lords or joined other warbands as Chaos Champions of Khorne.

the Khorne Berzerker Terminators are the same as the Terminators of Chaos Undivided except for all Terminators in the XIIth Legion will all have the Mark of Khorne.


Rapid Fire: when firing a weapon that has the Rapid Fire special rule and double six’s are rolled, roll another 1D6. If another six is rolled count that towards the total shots fired.

Meltdown: the bolter/plasma combi-weapon has a chance to meltdown if it overloads and jams. when rolling to shoot, if a 1 is rolled the weapon has overloaded and heat is built up in the plasma coils. roll 1D4+1D6:
1-weapon is destroyed, firing model is taken out on a roll of 1 on the1D6
2- weapon is jammed. 2 Command Point to unjam the plasma gun. firing model takes a severe large amount of damage from this accident and is taken out of action on a roll of 4 on the1D6.
3- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes incredible amount of damage from this accident and is taken out of action on a roll of 5 on the1D6.
4- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes a small amount of damage from this accident and is taken out of action on a roll of 6 on the1D6.


- the Aspiring Champion is treated just like the Space Marine Terminator Sergeant,
except he is blessed by the ruinous powers and not the false Emperor of mankind.
 special rules:
 Veteran of the Long Wars:  Add +1 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Aspiring Champion heading. 
Mark of Khorne: Add +1 dice for close assaults.

- the Exalted Champion is more powerful than an Aspiring Champion and also has rank.
special rules:
 The Lost and Damned:  Add +2 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Exalted Champion heading.
Mark of Khorne: Add +1 dice for close assaults.


- Khorne and his followers disdain any use of psychic powers or psychic sorcery as dishonorable and the epitome of physical weakness, preferring to do their killing up close and personal. with that said if carrying out missions with a Aspiring Champion or Exalted Champion with a Mark of Khorne, you may not have a Chaos Sorcerer.
if a Chaos Lord is fielded for the mission than you may take an extra Exalted Champion instead.

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