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Nyarlathotep

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 when i started collecting pulp figures and such few years ago, one of the stories i wanted to tell through tabletop wargaming were the tales of H.P. Lovecraft and the cosmic horrors he created. so after much sitting on the idea of actually getting a figure i came across a shop on Etsy.com that had several Lovecraftian creatures. so i placed an order with TranscendentalPrints. and within eight days i had in my hands on of the best 3-d printed figures i have ever seen. click here to check out TranscendentalPrints page on Etsy.com. when i was in the process of ordering this figure i did sort of messed up on the size and i went with a 75mm tall. after i got the figure and took a good look at it i should have gone with a 100mm. it would have made him look more dominate on the tabletop.   according to the shop Etsy page the figure is made out of resin, but from past experiences with resin i had to wash the model with hot water and soap, but with this i literally took it from the shipping p

beginners intro of Ruthless

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 few months ago i came across a wild west game called Ruthless from Mark Fastoso. if interested here is the link: www.fireballforward.com/ruthless there is a free download pdf for the two page rules to play this game. i have to admit this game is kinda fun, definitely not what i am used to with skirmish games. there is some actual book keeping that goes along with this game, like keeping track of ammo and wounds. layout of the table. with this beginner's game i made it simple. an abandoned wagon in the middle of a small town to fight over. at the end of turn one every one advance forward but a lot of shots miss their targets. the cast of characters i used for this small gunfight. but an example of the book keeping that is needed for the game, which in turn does make the game more interesting in some ways. end of turn two had a lawman take some cover to get himself together, a gunslinger take a serious wound and another lawman also taking cover to get himself together. the one thing

time to bust some 'eads!!

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 began a new adventure of Dungeons and Dragons this past weekend and as a plot device i cranked out some orcs in the days before the game took place. i purchased a box of the Wizkids multi-part orcs set and had them built but not painted for some time now and i figured what a way to get them done is to have them featured in the game session. i also had an ogre model laying around so i added that to the orc warband also. so that model got the same treatment. menacing ogre attacks few members of a heroic party. so far the warband i have painted. still have two more to get done, but i do plan on getting one more box of these so i can officially have a nice orc warband. i think i was sort of intimidated of painting these because of the details, so i used the slapchop method. and i have to say i am really pleased how these came out. when putting the light gray and a light coating of white over the black base coat, when i went to paint the orcs i left any exposed skin untouched. because i wa

"we must hurry lads..." - FFoL: fantasy

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what would a good game than to feature two races that have nothing but hatred for each other since the dawn of time in any fantasy setting. the tide of the greenskins versus the hardy and stubborn longbeards. nothing is more entertaining than a good ole face-off between the orcs and dwarves, which for me anything with dwarves is golden. layout of the table. objective of the game is the dwarves must make it to the docked skyboat, and the orcs must prevent this within six turns. both warbands start at opposite ends of the table. both equipped with light armor with or not shields and a mixture of weapons. the orcish warband has one armed with a bow. the leader of the orcs is a level 3 shaman lord and the second-in-command of the dwarves is a level 2 rune priest, who both are able to cast spells.  group splits with two orcs goes towards the skyboat. at the end of turn one, the shaman lord cast a lightning bolt which hit the dwarven leader, while everyone else plot their next moves. the run

tribal characters for D&D....and pulp

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 continuing working on the tribal miniatures from the Solomon Kane: Against the Vampires board game set. also converting more figures to 1.5mm bases. and then here and there in between i've been writing and rewriting campaign adventures for our new upcoming campaign. i always figured this miniature would be the overall ruler of whatever i would use these tribesmen. the witch doctor. at first i forgot to paint the face and once i went out to spray the figure with a varnish i saw it and thought it kinda looks better with the white. almost looks like a painted skull. giant rats from GW's classic Necromunda game, that had 3mm bases and reverted to 1.5mm. in Dungeons and Dragons i could use these as diseased plague rats, maybe with a small increase in hit points.   the champion. large muscular brute armed with a huge two-handed sword with gold threaded in and out and around the blade of the weapon. i thought of this fellow as being a spellcaster of some sorts like a shaman. i wanted

assorted characters for D&D

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 haven't been doing much of any painting, just redoing bases to my wild west figures and several fantasy miniatures. i did start painting the miniature that were in the Solomon Kane board game expansion, Against the Vampires, i got awhile back. "KILL THE BEAST!" Negari Warriors from the Solomon Kane game. these are a tad bigger than Wizkids miniatures but they work as a tribe of some sort or even primitive Goliaths. since they are of the same sculpt i twisted and turn the hand with the sword in a way to make them all different in some way. "what are you, you foul creature?!" Autolycus questioned with his swords readied. "I am an architect of fate, a changer of ways, to some i am a lord of change."  finally got around painting a Scarsfell Griffon warbeast from Privateer Games. when painting this figure i used the slapchop method like i did with the 3d printed Orcus model ways back. a friend gave me make-up brushes which is suggested to use for slapchop,

much love for Tenfold Dungeon

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recently Miniature Market was running a blowout sale of sorts and i happen to stumble across Tenfold Dungeons Town set for sale for like almost half the price. so i was curious what else was on sale and wouldn't you know it so was the Temple set. and this could not come at a worst time. recovering from Christmas, just paid rent and utility bills. so i did some number juggling and figured i could treat myself to another set. having two sets now means i can give have more depth in my dungeons by going up!...or down which ever the case. couldn't sleep the other night so i took out both sets and created a temple. ( when i took this pic i used everything except for two hallways and one large room. ) and comparing to just one set, having two sets is kind of a sweet deal. and plus being able to create an even larger temple gives me the excuse to expand on my ancient temple/ruins scatter terrain pieces. showed a picture to Rita and she said sometime in the next week or two we need to r