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Showing posts with the label pulp

the Blob: Perilous (western) Tales

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a few days ago i made some blobs and oozes mainly for Perilous Tales, but i'll probably find more uses with them in other games. and since i made them i was anxious to play a scenario for Perilous Tales. to see them on the table-top i kept having thoughts from the movie the Blob. panic and hysteria filling the streets of town. in this episode, there was a mysterious meteor that fell from the sky and landed a bit on the other side of town. ever since then weird things have been happening. little globs of ooze have been found all over town, so the heroic party led by Abraham Puckett is charged to investigate and deal with whatever is lurking in the shadows. for this scenario i'm using the beta rules to use the Blob, since it was not included in the final publication of the rules. the objectives are: Kill the Master, Get Evidence, Set the Explosives the perils in the game are: Driven Back, Creeping Horror, Unsteady Underfoot which all were randomly generated. the group begins to w...

globs of the Blob

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the other night i had a moment where i was like i want to work on the next Perilous Tales scenario. i have been wanting to do the Blob villain scenario for the game for some time now. i had a good idea of how to do it and i was going to do the globs of the Blob like i did my oozes for Dungeon and Dragons. i asked Rita if she wanted to help out and so we had a craft day making blobs. i had her make small little globs using just regular hot glue. straight from the hot glue gun to a sheet of wax paper. there bigger ones had hot glue put on and then dipped into cold water to create some form of a living blog of mass. so i mapped out a diagram of how many of each type of globs i need to play the scenario. after messing up on a little glob, i settled for one less needed because at that point i was getting tired and wanted to clean up before bed. the next morning i took them out and sprayed white primer on them and let them dry for a few hours. then in the afternoon i added watered down pink ...

Monster (May)hem 2026

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several weeks ago i was reading some posts on Dave's Wargames Terrain Workshop blog page , and he was in the process of adding some terrifying Gnarloc Raiders for i assume is a Kroot army. but i noticed it was for a painting challenge that i did not know about. so i went over to Dead Dick's Tavern and checked out what this challenge was about. for the month of May, this challenge you had to paint a monstrous creature or something big. i thought this challenge would be cool, but unfortunately i didn't really have any big monsters to paint or whatnot. until i remembered i did have some things somewhere. last year i bought a terrain crate from Mantic Games called "the Haunted Manor". and in it was what they called a goliath monstrosity. which basically to me was a chunk of hard plastic in the shape of an eldritch monster of sorts. picking the color scheme for it i didn't want to go with the green i have been doing lately for these Lovecraft creatures. and what c...

the night haunters: Perilous (western) Tales

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on this cloudy April day i figured i would get in a game of Perilous Tales since i got the time and nothing to do productively. in this episode the group is trying to find out why it's so quiet and still. the skies are darker than normal and whispers of winged creatures terrorizing the skies. this episode is the night haunters. ( the gargoyles in the rulebook. ) the objectives are: Recover Equipment, Get Evidence, and Rescue the Prisoner. the perils in the game are: Tempted Forward, The Captain, and Disoriented. which all were randomly generated. as usual, began the game using Eagle Eye to take a peep at some threat markers. Mr. Dennis advances towards #7 threat marker and it reveals the "The Lady" McKenzie, which is terrified as she launches herself and attacks. the following turn a parley was successful and she became part of the group. the threat marker William Loomis saw, was one of the two night haunters. i had to think of a tactic to spend the least amount of time t...

the Whateleys: Perilous (western) Tales

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after getting away from the giant frog monster, Puckett and company continued cautiously towards the Whateley's homestead. William Loomis told the others the stories he has heard about the Whateley family, and most of it was not good to hear. stories ranging from the many "miscarriages" the poor daughter had to a deformed son that was eventually born and is rarely seen during the day. other stories were told about the countless dead cattle littered across their pasture and how most of the help around the farm is "unfortunate." the episode is the Whateley's. (this scenario is from the rulebook.) the objectives are: Kill the Master, Get Evidence, and Tell Us What You Know. the perils in the game are: Creeping Horror, Putrid Stench, and the Horde. which all were randomly generated. i tried to arrange the terrain to make it seem like the party was approaching the farm house closer than the last game. starting the game with the threat level at a four i rethought ...

the ghost and the darkness: Perilous Tales

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back in 2023 i repainted a few plastic lions i got from an animal toy bucket from Wal-Mart and thought it would be really cool to set up a scenario based off the movie "the Ghost and the Darkness." now fast forward today and while i am spending my vacation getting some painting done, i figured i would take a break from my western Perilous Tales campaign and play a fresh game with a home brew scenario. basing it roughly off the movie the two lions are the only villains in the game with many perils to make the game interesting and somewhat of a pain. in a game of Perilous Tales there are five villains and three perils. but since there are only two villains i picked the peril, Utterly Horrible to fill out the rest of the villain list. making characters roll for horror checks throughout the game in my mind gives that uneasy feeling like you are being stalked by these monsters of the jungle. the objectives are: Kill the Master, Get Evidence, and Escape!.  the perils in the game ar...

the giant frog monster: Perilous (western) Tales

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since resuming my Perilous Tales campaign with the Wolf Man episode i unintentionally created a mini storyline within my campaign that will feature the infamous Whateley family. as one of the villain scenarios in the rulebook i was so looking forward to creating a western version of them being a Lovecraft fan. but to get there we have to stay on the road that is haunted by creatures and undesirables. the episode is the giant frog monster. ( the swamp fiend from the rulebook. ) the group continues towards the Whateley's farmhouse and soon discovers that there is more here than a reclusive family. gossip around town says that some of those graves are filled with children who didn't make it past their first year or stillborn. just sad. the objectives are: Destroy the Idol, Rescue the Prisoner, and Tell Us What You Know.  the perils in the game are: Creeping Horror, Driven Back, and Mired. which all were randomly generated. using the Eagle Eye trait to spot some minions, the game s...