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Showing posts with the label battle report

the Blob: Perilous (western) Tales

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a few days ago i made some blobs and oozes mainly for Perilous Tales, but i'll probably find more uses with them in other games. and since i made them i was anxious to play a scenario for Perilous Tales. to see them on the table-top i kept having thoughts from the movie the Blob. panic and hysteria filling the streets of town. in this episode, there was a mysterious meteor that fell from the sky and landed a bit on the other side of town. ever since then weird things have been happening. little globs of ooze have been found all over town, so the heroic party led by Abraham Puckett is charged to investigate and deal with whatever is lurking in the shadows. for this scenario i'm using the beta rules to use the Blob, since it was not included in the final publication of the rules. the objectives are: Kill the Master, Get Evidence, Set the Explosives the perils in the game are: Driven Back, Creeping Horror, Unsteady Underfoot which all were randomly generated. the group begins to w...

the night haunters: Perilous (western) Tales

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on this cloudy April day i figured i would get in a game of Perilous Tales since i got the time and nothing to do productively. in this episode the group is trying to find out why it's so quiet and still. the skies are darker than normal and whispers of winged creatures terrorizing the skies. this episode is the night haunters. ( the gargoyles in the rulebook. ) the objectives are: Recover Equipment, Get Evidence, and Rescue the Prisoner. the perils in the game are: Tempted Forward, The Captain, and Disoriented. which all were randomly generated. as usual, began the game using Eagle Eye to take a peep at some threat markers. Mr. Dennis advances towards #7 threat marker and it reveals the "The Lady" McKenzie, which is terrified as she launches herself and attacks. the following turn a parley was successful and she became part of the group. the threat marker William Loomis saw, was one of the two night haunters. i had to think of a tactic to spend the least amount of time t...

late night Fistful of Lead: Reloaded

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since showing Rita the game of Ruthless, i never cleared the game table. and we had some time off together once again so we had some fun with a late night game. and since there was the wild west terrain still out, i told her to set up a little town and we ended playing some Fistful of Lead: Reloaded. simple game of law versus outlaw. i played as some bank robbing criminals who were looking for a way out of town, and Rita played as the long arm of the law. we haven't played Fistful of Lead in such a long time i figured it would have been nice to dust off the rulebook and give it a go. the table set-up Rita made. trying to get out of Dodge! my poor girl with a rifle and i kept rolling 1's which is out of ammo and turning around and sacrificing a turn to reload. this happened to me three times with this particular character. after Rita quietly positioned a lawman up on a rooftop, i did the same equally quieter. but in the end i would lose him to a rifle shot. in the Reloaded rules...

lrn2play: Ruthless 1v1

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few years back i came across a tabletop game called Ruthless, a wild west skirmish game with literally 2 pages worth of rules, to me that sounds great. a simple game with simple rules with lots of potential fun to be had. over the two years since i found Ruthless i've been distracted with other games, pile of shame to be dealt with, and the Dungeons and Dragons group. on a rare occasion Rita and myself were able to spend a few days off from work together and i took the opportunity to show her Ruthless and in the end we had a fun time. to make it simple we both had four figures equally armed. two had revolvers, one person had a shotgun, and another with a repeating rifle. Rita played the group of characters i made for my ongoing Perilous (western) Tales campaign. i played as a group of outlaws looking to take out her leader and rob the local bank or attempt to. a fellow sneaking along the general store front, while a confrontation is at hand in the alley. my sharpshooter lady trying...

lrn2play: Deth Wizards - story mode

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last weekend or so i bought Deth Wizards, a pretty cool game that after watching some introduction and game-play videos on it, i was surprised how easy i was able to pick up on it. i really love how there isn't much to it based on the fact it is an agnostic miniature game. so i basically had most of what i needed to play. i might have to get some actual buildings but i do have the "buildings" that i can use for now from the Tenfold Dungeon "The Town" box set. so a day or so later i made a quick necromancer character and an undead warband. i used one of my D&D characters for this game and it's just funny how in D&D he is actually a wizard of the college of necromancy. i picked an easy legacy of necromancy to use at first. i went with the ability to choose undead that are hulks and are a little bit of a tank.   after writing down all the information i need to play a story mode campaign, i played an introduction game for myself to get the basics down wh...

lrn2play: Deth Wizards

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i watched a video on Youtube maybe over a year ago and it was about playing as a necromancer and controlling a band of the undead. and i thought that was kind of interesting but i never acted on it or what-not. until like a few days ago i was on Wargames Vault.com and remembered the necromancer game and went to re-watch a few more videos to see if it would be something i would like to get into. i bought the pdf and accidentally the pdf file of game cards, but i'll make use of them. took a day or two and read over the basic rules and created a band of undead minions. once i got my warband created, i went back to YouTube and watched some more game play videos to get a good grasp on the rules, which is how i learn better than reading a book cover to cover. i watched quite a bit of videos from the channel The Tabletop Engineer Plays and he goes through a nice campaign of his own for solo play, which i basically got this game for. the main thing about this game i truly like is that i ge...

the Whateleys: Perilous (western) Tales

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after getting away from the giant frog monster, Puckett and company continued cautiously towards the Whateley's homestead. William Loomis told the others the stories he has heard about the Whateley family, and most of it was not good to hear. stories ranging from the many "miscarriages" the poor daughter had to a deformed son that was eventually born and is rarely seen during the day. other stories were told about the countless dead cattle littered across their pasture and how most of the help around the farm is "unfortunate." the episode is the Whateley's. (this scenario is from the rulebook.) the objectives are: Kill the Master, Get Evidence, and Tell Us What You Know. the perils in the game are: Creeping Horror, Putrid Stench, and the Horde. which all were randomly generated. i tried to arrange the terrain to make it seem like the party was approaching the farm house closer than the last game. starting the game with the threat level at a four i rethought ...