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Showing posts from July, 2021

sandworms!

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finding one giant worm miniature from the vast hoard of miniatures and models several weeks, i got an idea of doing a monster scenario for a pulp game. last year a good friend ran a Terror in the Antarctic and had 3d printed monsters made after those from the movie "Tremors." i was gonna have some Tremor creatures printed, but instead i just went and ordered several more of the giant worm since i had one already. figured i could use them in my pulp games as well as my fantasy and sci-fi games. with these worms i used Games Workshop Citadel paints. i primed them with Grey Seer spray paint. i applied a nice coat of Guilliman Flesh contrast paint all over the model. once dried i went back and did a second coat along the sides and around the mouth opening of the worms. after everything was dried i gave a very generous coat of Nuln Oil, i tend to use the glossy kind. with the teeth, i did a coat of Tallarn Sand and then back over them with Kislev Flesh. members of the Knights of t

Terror in the Sands - Fistful of Lead

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spent the evening with the lady and her boys while a storm brewed over head. but inside my head i was brewing up a gaming scenario that had some unnatural threats from below ground. each person had 3 models and all were racing towards the armored vehicle for the getaway. sounds easy, but even Rita's youngest said, "this is Tim's game, it's gonna be hard." i've been wanting to do this type of game ever since my friend hosted a similar game but set in the antarctic and monster that were 3d printed monsters like from the movie "Tremors." all pictures were taken by my lovely girlfriend, Rita. layout of the table. objective of the game, get to the getaway vehicle to be safe from the terror in the sands. members of the Parable Custodians, Rita took control of them. Stahl Mask and members of the Ahnenerbe, her youngest boy, Sam wanted to play the bad guys. members of the Knights of the Crescent Moon, and Xavier took over with these. the table from my point

pulp heroes and villians

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 here are some pics of several miniatures i have been working on these past few weeks. a mixture of rugged heroes and sinister men of the Ahnenerbe. i bought several packs of the Gestapo from PulpFigures.com and wanted to do something different with them instead of making them like normal Nazis officers and soldiers. so i thought since i'm gonna play a lot of sci-fi material i'll play them as a secret agency of paranormal research within the Ahnenerbe. and then along those i acquired several unusual miniatures that would fit perfectly in either my Nazis soldier set or my pulp heroes i had going on. when painting the Nazis miniatures i did the red armband but haven't gotten to the white spot and swastika symbol yet. some of the members of the Parable Custodians are about to ambush a few of the Nacht Jagers. Stahl Mask escorting a few members of the Fuhrer's council. members of the Knights of the Crescent Moon patrolling the streets. Günther, a member of a "successfu

the Parable Custodians

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 as you sift through a plastic container filled with half painted or maybe just primed miniatures, your mind tends to wonder on whether or not the one miniature that is in your hand is something you can use or not. or the several that you set aside is going to be some kind of group you want to make for the next gaming session.  the first miniature i came across was the duel wielding six shooters giant ape. when i came across this i damn near died. i thought this miniature was gonna be awesome in anything i put him in. once i found several more i knew i had to make a motley crew of pulp characters. once i decided which miniatures i wanted to be like a crew for games, i started painting them. as I was painting each character, i was thinking of a back story for each one of them. just a little something to give them more life. the Parable Custodians i wanted the group to be so abstract and unusual than the normal groups of pulp characters i have done in the past. when i went through that c

throwback: Bloodthirster of Khorne

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way back in second edition of Warhammer 40,000 when i was starting to get into Chaos space marines i had a friend who gave me several of his older miniatures. and one of these was a classic Bloodthirster miniature. back then i did not know there were several different head, body, or weapon options when it came to this miniature. but one thing was for sure, the wing piece was a pain to keep glued to the body. i remember the one i only ever had, it was consisted of the head#3, body #1, axe #3 and whip #3. at the same time as i was building the Great Unclean One, i was piecing this fellow together. i wanted to take a pic of the packaging because i thought it was funny how such a great miniature was packaged and compare to the daemon models these days, but i forgot to. assembled and ready for prime and paint. damn those wings. quick paint job, nothing special. black armor and drybrushed with burnished gold. BLOOD FOR THE BLOOD GOD!!! SKULLS FOR THE SKULL LORD!! 💀💀💀💀💀💀💀💀

Recovering Artifacts

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 today is my girlfriend's birthday. and so i thought it would be nice to host a game to where she and her boys would team up and play as a recovering team that landed on a deserted ship to find artifacts. four teams of three would scour the ship for these items. each item recovered is worth victory points, but the main victory is to survive and escape the ship with the artifacts. i used a modified version of Fistful of Lead for a rule set. with all the excitement and having too much fun and didn't think of taking a lot of pics. but with what pics that were taken, they were taken by Rita, i think she does a better job at it than me. the recovering teams arrive on a elevator. i wanted to have these teams to find the artifacts but have some kind of a resistance. i used the game mechanic of blip markers from the Space Hulk game. i did this because of the shock factor it produces when revealed how many aliens are incoming and the faces of Rita's boys' faces is priceless. Rit