Death Guard Terminators for Space Hulk


the Chaos Space Marine Terminators of the XIV Legion are treated like their Imperium counterparts,
with the exception to their weapon choices and decaying bodies..
this is also written as the Chaos Space Marine Terminators are searching for weapons cache on board an abandoned ship, or simply looking for more souls for their ruinous gods to devour, but instead come into contact with the vile Tyranids...

the Terminators of the Death Guard Legion are the same as the Terminators of Chaos Undivided except for all Terminators in the XIV Legion will all have the Mark of Nurgle.
also all Death Guard Terminators has total of three action points.
this represent the fact that these wretched soldiers of Chaos are slow and bloated with filth.


Rapid Fire: when firing a weapon that has the Rapid Fire special rule and double six’s are rolled, roll another 1D6. If another six is rolled count that towards the total shots fired.

Meltdown: the bolter/plasma combi-weapon has a chance to meltdown if it overloads and jams. when rolling to shoot, if a 1 is rolled the weapon has overloaded and heat is built up in the plasma coils. roll 1D4+1D6:
1-weapon is destroyed, firing model is taken out on a roll of 1 on the1D6
2- weapon is jammed. 2 Command Point to unjam the plasma gun. firing model takes a severe large amount of damage from this accident and is taken out of action on a roll of 4 on the1D6.
3- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes incredible amount of damage from this accident and is taken out of action on a roll of 5 on the1D6.
4- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes a small amount of damage from this accident and is taken out of action on a roll of 6 on the1D6.


- the Aspiring Champion is treated just like the Space Marine Terminator Sergeant,
except he is blessed by the ruinous powers and not the false Emperor of mankind.
special rules:
Veteran of the Long Wars
:  Add +1 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Aspiring Champion heading.
Mark of Nurgle: Model with Mark of Nurgle has the Hard to Kill special rule.
(see pg. 23 in the rulebook)

- the Exalted Champion is more powerful than an Aspiring Champion and also has rank.
special rules:
The Lost and Damned:  Add +2 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Exalted Champion heading.
Mark of Nurgle: Model with Mark of Nurgle has the Hard to Kill special rule.
(see pg. 23 in the rulebook)

- the Plague Sorcerer is treated just like the Space Marine Terminator Librarian,  except he is blessed by the ruinous powers and not the false Emperor of mankind.
special rules:
Veteran of the Long Wars:  Add +1 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Aspiring Champion heading.
Mark of Nurgle: Model with Mark of Nurgle has the Hard to Kill special rule.
(see pg. 23 in the rulebook)


The Deathshroud, or Deathshroud Terminators, known as the "Pale Harvestmen," the "Scythes of Nurgle" and the "Eyes of Mortarion," are Chaos Terminators of the Death Guard Traitor Legion who serve as the Daemon Primarch Mortarion's elite warriors.


Scourge Strike: any models diagonally to the left and/or right of the Death Guard Terminator wielding a Manreaper are hit on a 5+ on 1D6 if the Death Guard model is in close assault. If the model is hit by the Manreaper then roll another 1D6, on a 5+ they are taken out of action.

Plaguespurt Gauntlet: this weapon may be used as a ranged weapon for 1AP, also it may be used in close assault. the wearer adds +1 to the close assault dice roll.

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