searching for Krause - Perilous Tales
a few weeks back, a complete and published version of Perilous Tales
and i was so excited and couldn't wait to play it.
for an idea i thought since i am half way through redoing the bases of my pulp figures
i took out some of my WW2 germans from Bob Murch and created a group for the game.
i've been reading quite a bit of pulp stories that are influenced by the Ahnenerbe.
and what better game to play out such adventures than Perilous Tale!
i had the canvas out from back when i played Sword Weirdos and just never cleaned it up
so i added a few more pieces of ruins.
layout of the table.
being on the 2'x3' canvas, only 2'x2' was the actual playing area.
the investigating squad led by Scharführer Ludwig.
the episode was the Ghast.
within the ruins is a wretched ghast, several spirits and a crazed fellow soldier.
the objectives are:
Kill the Master, Hunt the Fiends, and Leave No Stone Unturned
the perils in the game are:
Mired, Tempted Forever, and The Captain
advancing cautiously through the ruins the group finds the mad crazed Krause.
they had to convince him they were comrades.
most of the perils revealed, no spirits so far.
the ghast appears before any of the other minions are revealed.
it takes three men to use an action to destroy this beast in the same turn,
unfortunately few of my men are scattered.
the ghast runs towards an unrevealed threat marker,
until a spirit is spawned.
the ghast takes out a soldier of the investigation team.
Krause looks on.
how the chaos unfolded.
so many horror checks failed and few of the soldiers ran off in fear.
a few of the soldiers and Ludwig surround the ghast as it returns for more flesh.
being chased out of the ruins.
but sadly i did not score many points.
at the end of it all i scored a D,
not the squad's proudest performance.
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