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the thing in the town: perilous (western) tales

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awhile back i had an idea of playing Perilous Tales but instead of 1930's pulp, play the game in a western setting. taking the villain scenarios and reverting them to a wild west feel was the fun part, like instead of the mad scientist and his monster i thought of a crazed undertaker and his undead. with this scenario instead of remaking scenes from the movie The Thing, i took the same idea but just placed it in a western. but with this great idea of doing Perilous Tales in the wild west setting, i figured i'll run a campaign serial out of it all.  the Dennis family (Mrs. and Mr. Dennis, and Rita Lynn), Abraham Puckett, and William Loomis. the episode is the Thing in the town. ( the Thing in the Ice from the rulebook. ) some strange things have taken place in town recently, and Mr. Jenkins from the hardware store has been acting pretty weird also. the objectives are: Leave No Stone Unturned, Recover Equipment, and Set the Explosives. the perils in the game are: Disaster Strikes...

more MotU madness

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after getting the Snake Men finished i been contemplating on getting another copy of the CMON Clash of Eternia kickstarter sets to make more characters i do not have or create new ones with different painting schemes. going over pages and pages of listings on eBay i found a decent set for a decent price. i took some time and went over the contents of each box set mapping out what figures i want to either convert into new characters and which ones i would use for pieces and such. i look at this as a passion project but also a cheap excuse to delay getting the She-Ra and the Great Rebellion figures painted. haha. the package arrived when i was at work, and once i got home i pulled out the figures i knew right away i wanted to begin to work on. a few i have to wait for because i need additional supplies like green stuff putty and some paint, and of course some nice weather. since finishing the Snake Men i want to create some more characters from this faction. i want to use the Fang-Or bod...

D&D: three years later

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to be honest i like doing these yearly D&D recaps of what our group has done in the past year but unfortunately with some ill feelings the group broke up back in November. and with my work schedule going the way it has been didn't help much either, the remaining group members were ok taking a break until things could get back on track. with a good portion of player characters gone, the three of us who remained together agreed once we find more players to start at level one with fresh new characters. Rita had a co-worker who was interested in joining our group who also attended one of our game sessions once before. they were excited in joining and already had character ideas so we never got to use the random character dice. days leading up to our first day of the brand new campaign i was told they were bringing an elf wizard and an aarakocra monk. which at this point i knew this was going to be a funny campaign. the new adventuring party. (l to r.) Senka, human rogue, Mah'ch...

operation MotU: the Snake Men

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after several months of taking a break from painting my MotU figures i was watching a few episodes of the 2002 Masters of the Universe series and i got a little inspiration to continue Operation MotU. i asked my good friend Doctor Merkury (go visit his blog page, Doctor Merkury's Lab ), which faction should i do next and he suggested Snake Men, so here we are. there were some miniatures i was sort of intimidated by painting and some i was just not fond of how they were sculpted and such. but i think they came out fairly well i tried to stick to the color schemes of either the original toys. King Hiss, in human form and snake form. Snake Face and Lady Slither. Rattlor. Fang-Or and Tung Lashor. when i went to paint Tung Lashor i tried to duplicate the markings the MotU Origins action figure has. Sssqueeze. the miniature had the arms sculpted down to the base so i bent the arms upwards which meant i had to replace the hands since they would have broken off with spare Warhammer Skaven ...

aliens and demons

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ever since the new year i have been tracking the amount of figures i have painted, and i'm kinda curious what the number will look like come the end of this year. i've been wanting to get a few games in but haven't had the time unfortunately. recently i got some hellhounds from Next Level Miniatures, these were good for the price and some cleaning up had to be done but overall nice figures. there was a large three-headed hellhound i had to get. i had to use some green stuff to fix some miscasting around the heads of the large hound. hopefully soon i can unleash these onto my D&D group. some evil sorcerers summoning a great hound of hell. finally got around painting some aliens from CMON's Zombicide: Invader boardgame. sadly i didn't get into the game as i thought i would, but i held on to the miniatures from it to use in other tabletop games. i have many more sitting around in a box which i might paint different colors as time goes on or if i need certain aliens...

miscellaneous fantasy characters

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lately i have been gearing up some more figures for either a wild west game or D&D. painting ones i already have, buying new ones for future games/ideas, or coming across some that i totally forgot i had. all miniatures are from Wizkids unless noted in their captions. gargoyles from Next Level Miniatures. black base and gray/white dry brush. i wanted to keep the whole stone-skin look but didn't want to over do it. a halfling ranger. i have to admit the miniatures from the Critical Role unpainted miniatures line from Wizkids seem to be smaller and less detailed. i've been looking for a halfling ranger for some time and this little fellow was not a joy to paint at all.  found a half-orc fighter figure in a small box the other day. i was curious where she came from because i don't remember buying any half-orcs for sometime but anyways i painted her and added her to my red cloaked cult i created. i wanted to create an elf rogue that reminds me of my night elf rogue from Wor...