lrn2play: Perilous Tales part II
before i clean up the game table for the weekend,
i wanted to get another round of Perilous Tales.
after watching more videos of gameplay and reading the rules
i'm getting the hang of it.
this time around i am playing the demon butcher and company,
instead of the mummy lord and his cohort.
still using the same unit as last time, the Hell Hounds.
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layout of the table
i didn't change much except for the layout of the scatter pieces of
the ruins and the palm trees,
figured since i am only learning this game i don't have to have an
amazing set up on the table.
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Darnell advances within range of a threat marker,which was a swarm of rats.
the ruins and the palm trees,
figured since i am only learning this game i don't have to have an
amazing set up on the table.
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Darnell advances within range of a threat marker,
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Sgt. Rock and Darnell takes on the swarm of rats,
while Thomas "Tag-a-Long" triggers a sandstorm effect that renders
all visibility to 6 inches.
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"Four Eyes" comes across another threat marker and sets off a quicksand effect.
which a hero within 6 inches must make a skill check or is knocked down.
another threat marker lurks near within the ruins.
which a hero within 6 inches must make a skill check or is knocked down.
another threat marker lurks near within the ruins.
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Thomas "Tag-a-Long" becomes engaged with an imp,
while "Four Eyes" becomes knocked down after failing his skill check.
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another swarm of rats attacks Thomas "Tag-a-Long", after the imp was killed
from behind a collapsed ruin the demon butcher is revealed.
(such a great excuse to use my classic GW Bloodthirster miniature)
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the demon butcher attacks but misses completely.
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Sgt. Rock shouts out loud encouraging words,
which helped the men wound the demon immensely.
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with "Four Eyes" killed,
everyone failed their horror checks.
the two in melee were knocked down and Sgt. Rock fled for some cover.
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swalloed his fear, Sgt. Rock turned around and opened fire,
taking down what the locals called "the raging Red Angel of the Sands".
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