Red Butchers for Space Hulk



The Red Butchers were a specialized shock-assault unit of the World Eaters Legion during the Horus Heresy. These ferocious warriors were the precursor of the Khornate Berserkers of the later Age of the Imperium. The psycho-sugery inflicted upon the Red Butchers by the so-called Butcher's Nails cybernetic implants hammered into their skulls and the awakening taint within the World Eaters Legion combined to create a superhuman killing machine without reason or restraint. The Red Butchers were controlled only through the use of brutal shock implants and the prison of their specially constructed Terminator Armour into which they had been fused by the legion's Techmarines. In between battles the Red Butchers were hung in chains in the holds of the World Eaters' warships, foaming and screaming in impotent rage, until such time that they were released once again against the Loyalist forces of the Imperium or upon the innocent.
 
the Red Butcher Terminators are the same as the Terminators of Chaos Undivided except for all Terminators in the XIIth Legion will all have the Mark of Khorne.
 



Rapid Fire: when firing a weapon that has the Rapid Fire special rule and double six’s are rolled, roll another 1D6. If another six is rolled count that towards the total shots fired.

Meltdown: the bolter/plasma combi-weapon has a chance to meltdown if it overloads and jams. when rolling to shoot, if a 1 is rolled the weapon has overloaded and heat is built up in the plasma coils. roll 1D4+1D6:
1-weapon is destroyed, firing model is taken out on a roll of 1 on the1D6
2- weapon is jammed. 2 Command Point to unjam the plasma gun. firing model takes a severe large amount of damage from this accident and is taken out of action on a roll of 4 on the1D6.
3- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes incredible amount of damage from this accident and is taken out of action on a roll of 5 on the1D6.
4- weapon is jammed. 1 Command Point to unjam the plasma gun. firing model takes a small amount of damage from this accident and is taken out of action on a roll of 6 on the1D6.
 


- since the Red Butchers are the most brutal of all of the World Eaters, add +1 to any melee dice rolls to represent the savagery and gore that these crazed men are able to create.
 
- the Devoured is treated just like the Space Marine Terminator Sergeant,
except he is blessed by the ruinous powers and not the false Emperor of mankind.
 special rules:
 Veteran of the Long Wars:  Add +1 to Close Assaults just like Imperial Space Marine Sergeants. this bonus is included towards close assault weapon profiles under the Red Butcher Devoured heading. 
Mark of Khorne: Add +1 dice for close assaults.
 
 when fielding a squad of Red Butcher Terminators, you cannot carry missions with a Chaos Sorcerer, for Khorne has a disdain for the use of psychic powers or psychic sorcery as dishonorable and the epitome of physical weakness, preferring to do their killing up close and personal.  
 

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